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3 DOF SCN6 Simulator with traction loss

Discussion in 'DIY Motion Simulator Projects' started by highi, Oct 20, 2018.

  1. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    I finished my test with arduino and MecVel actuator. Although I was able to reduce the problem with the interferences with a ferrite ring in the engine supply, but the engine was too slow. Thank you all again for the help.
    IMG_4559.JPG

    I have decided to order another SCN6 actuator:) To my delight, he arrived before Christmas …
    TZAJ7628.JPG

    The third controller and Motor mounted
    IMG_4577.JPG IMG_4634.JPG YHFC0802.JPG


    On each side the range is 19cm:grin
    IMG_4633.JPG IMG_4637.JPG
    • Like Like x 1
    Last edited: Jan 18, 2019
  2. Sebj

    Sebj Active Member

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    My Motion Simulator:
    2DOF
    Nice job. Well thought out and well put together. Did you do a video yet?
  3. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    @Sebj Thanks! A short video I can offer, where man sees what's going on, if you drive a Porsche 911 GT3 R with disabled TC. I'll upload a better video soon.

    • Like Like x 3
    Last edited: Apr 21, 2020
  4. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    At this moment I would like to present my keyboard/mouse alternative. I have assembled a controller with an old iPad and the app "CCP". This is really a cool thing and working properly.

    IMG_4738.JPG IMG_4729.JPG

    IMG_0003.PNG
    Last edited: Jan 22, 2019
  5. kang.emil

    kang.emil New Member

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    My Motion Simulator:
    2DOF
    what motor did you used?
  6. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    My equipment:
    3x SCN6-040-200-AB-M
    1x Mean Well MSP-300 power supply
    1x USB-Com485 Plus2
    1x 485 to USB Converter
    1x emergency switch
    1x Playseat Evolution with Gear Holder and Seat slider
    1x Turn One Oreca Store Belts
    1x Fanatec CSL Elite Wheel Base
    1x Fanatec ClubSport Steering Wheel Formula Carbon
    1x Fanatec CSL Steering Wheel P1
    1x Fanatec Club Sport Pedals V3
    1x Fanatec ClubSport Shifter SQ V 1.5
    A lot of square tubes & threaded rods, screws and ball joints and of course a universal joint.
    And last but not least: a lot of work. But it has paid off and brings a lot of fun:grin
    • Like Like x 1
    Last edited: May 1, 2019
  7. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    The Ipad idea is a great one. Nice work.
  8. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    An update to reduce noise and roll resistance.
    IMG_4883.jpg IMG_4885.jpg IMG_4881.jpg IMG_4887.jpg IMG_4912.jpg IMG_4910.jpg
    Last edited: Feb 25, 2019
  9. Jonas Canopee

    Jonas Canopee Tech & fitness geek, daddy, car enthusiast

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Looks promising, but I think roll is set way to high as if the car banks, or?
  10. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    A recent video from my simulator with traction loss
    • Like Like x 2
    Last edited: Apr 21, 2020
  11. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Small suggestion. At the back, in the center, you could add an arm and a rolling ball that would press on the top of the moving plate, to keep it down when theres a big change off direction. Once in a while, your lower rolling balls lift up on a big move.

    Really nice rig.
  12. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Thanks for your feedback. I also noticed that my substructure is too weak for these forces. I think I have to redesign it. Man must have something to do otherwise the project is over. Who wants that? Your idea with the arm is also an option, probably with less effort.
    • Agree Agree x 1
    Last edited: Apr 18, 2019
  13. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    My project has become much bigger (and more expensive) than I imagined. The result and the feeling justifies the effort. Adding traction loss has taken the whole thing to another level. Without TL, I have seldom been able to bring the car back when it breaks out. But with TL this is often possible because you can react when you feel it and not when you see it visually. In retrospect, I would probably first implement TL and only then sway and surge.

    At this point, it's time to say thank you to everyone involved in SimTools and this community! Everything here is just great ...
    • Like Like x 1
  14. Jonas Canopee

    Jonas Canopee Tech & fitness geek, daddy, car enthusiast

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    How exactly is TL achieved mechanical wise. I can see tracks from what I think are two rolls...how does pulling (?) from the sides work? Really looking to get TL as well for my rig. Your implementation looks exactly right
  15. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    The substructure is stored in the middle in front, in my case on a caster without a roll.

    IMG_4921.jpg

    I have mounted behind the universal joint a linear motor which makes the movement sideways.

    IMG_4922.jpg

    This position is only possible with a motor that has enough power. Of course, there are other ways to implement the sideways movement. Just search for traction loss in this community.
    • Like Like x 1
  16. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    I have made some improvements:

    1. I have an arm and a rolling ball mounted in the middle of the back to prevent lifting of the substructure. (Thanks to Pierre Lalancette)

    IMG_5179.jpg

    2. I reinstalled the gear lever and built a tunnel console with the PCB from a WingMan Formula Force GP

    06279363-4163-4228-9930-D172DB440E92.JPG IMG_4971.jpg IMG_5117.jpg
    • Like Like x 2
  17. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Another story that has nothing to do with my rig but may be useful to someone:

    After a few hundred kilometers, a threaded bolt broken from my Fanatec P1 steering wheel:


    IMG_4944.jpg broken threaded bolt

    IMG_4945.jpg original threaded bolt


    IMG_4950.jpg After the drill out and installing larger (M5) threaded bolts (Tubtara)


    IMG_4952.jpg Mounted with M5 screw gives optimum stability
    • Like Like x 1
  18. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Cool! I never though I could give any good design advise to anyone. This is great!
  19. seppel

    seppel Member

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    My Motion Simulator:
    2DOF, SCN5
  20. highi

    highi Highi Racing Simulator 17 Gold Contributor

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    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Yes, the part has enough power. The fan has never turned on. Therefore, I assume that the performance limit is far from reached. You always have to include the simultaneity factor.