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Assetto Corsa Competizione

Discussion in 'Assetto Corsa' started by SeatTime, Feb 22, 2018.

  1. SeatTime

    SeatTime Well-Known Member

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    • Like Like x 1
    • Informative Informative x 1
  2. prodigy

    prodigy Burning revs

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    Should be good - Unreal engine providing all the eye-candy stuff, night, rain, dynamic weather, animations.
    I am only worried about the physics, if they can transfer those AC physics into unreal engine without simplifying stuff.

    Other than that, I think this Competizione title will be a platform for AC2 - if it turns out being good.
    • Agree Agree x 3
  3. Blame73

    Blame73 Well-Known Member

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    My only concern is it won't probably have mods. Other than that I'm ready for this summer's early access, even if I'm also enjoying street cars as well lately.
    Sounds like an AC 1.5
  4. Nick Moxley

    Nick Moxley Well-Known Member

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    Prequel to Full Blown AC2.

    Think about it, Smaller content pool, Think of Aris and Crew having to crunch Rain physics on 170+ cars Lol

    easier to hyper focus on particular aspects, E sports, Online MP ratings system, Weather physics, Day/Night ect ect ect leave the GranTourismo/Forza Content list for the Next version when its only a matter of adding said Content to the engine.

    Stefano has also confirmed they will maintain the same physics goodness AND some more. No more breathing and Floating Point, YEEE HAAA!!!! Any super keen data guy will know what this means.


    upload_2018-2-23_21-54-41.png
    • Like Like x 1
  5. Blame73

    Blame73 Well-Known Member

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    Add they hired the guy behind Helicorsa and Minorating, Kevin, that's very promising for the multiplayer side and the ranking system
    • Like Like x 2
  6. Blame73

    Blame73 Well-Known Member

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  7. Nick Moxley

    Nick Moxley Well-Known Member

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    Just a heads up, ACC will function plugin wise the same as AC, So would assume we have plugin pretty quick on release day. ;);):thumbs:thumbs

    @yobuddy @value1
    • Informative Informative x 2
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  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Being a different game engine I would expect a plugin would need to be created from scratch, as for any new game.
  9. Nick Moxley

    Nick Moxley Well-Known Member

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    Nay Nay,

    Confirmed from Stefano. Same Shared memory so should be easy peezy.
    • Informative Informative x 2
  10. Blame73

    Blame73 Well-Known Member

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    Python as in AC?
  11. Nick Moxley

    Nick Moxley Well-Known Member

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    Now that I am Not sure on. Sorry.
  12. Qlittles

    Qlittles Active Member

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    Really excited for ACC. Does anyone know on average how long it usually takes for a new plugin to come out for a new popular title (like for ACC)? Is it weeks? Or months?
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It depends entirely on what plugin devs have going on in their life at the time, as plugins are developed by members in their spare time.
    • Like Like x 1
    • Agree Agree x 1
  14. Qlittles

    Qlittles Active Member

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    ah, thank you developers beforehand for the hard work to be done!
    • Agree Agree x 1
  15. Nick Moxley

    Nick Moxley Well-Known Member

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  16. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    upload_2018-9-12_20-43-36.png
    upload_2018-9-12_20-45-55.png
    • Like Like x 2
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  17. Nick Moxley

    Nick Moxley Well-Known Member

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    Thanks buddy, Racing without motion is just......wrong.


    hug::cheers:thumbs:thumbs
    • Agree Agree x 1
    • Funny Funny x 1
  18. Pastrana

    Pastrana Member

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    Anyone can send me some coins I need to download the Assetto Corsa plugins ..
  19. SEHATanguy

    SEHATanguy Member

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    Ha ha the same than you :p
    But I’m almost done :)
  20. Pastrana

    Pastrana Member

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    Share the coins hahaha