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Question WreckFest

Discussion in 'Ready, set, go - Start your engines' started by Brett Horton, Dec 20, 2017.

  1. Brett Horton

    Brett Horton Active Member

    Joined:
    Aug 18, 2016
    Messages:
    310
    Occupation:
    Program Manager / Pilot
    Location:
    Tampa FL
    Balance:
    118Coins
    Ratings:
    +202 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    Any new developments on a plugin for WreckFest by chance?
    Several big updates lately, with VR on the horizon (Fingers crossed)
    I want to purchase the game, but without motion it expect it to be dull at this point..
    Thanks to the motion community for making motion in racing games a necessity lol
  2. ciggstovapor

    ciggstovapor Member Gold Contributor

    Joined:
    Apr 8, 2018
    Messages:
    52
    Location:
    Pennsylvannia
    Balance:
    412Coins
    Ratings:
    +21 / 1 / -0
    My Motion Simulator:
    3DOF
    Sorry I don't have any information about VR or motion in wreckfest I'm dying as well for all of that. Even my triple screens don't truly recognize and I don't get all of the side screens unfortunately. I'm not sure if it's an issue with the settings or if it's a issue with the game. It's still better than a single screen but not as amazing as true triple screen.

    Regardless the reason I was posting a reply was to let you know that even without motion the game is a ton of fun and I would highly recommend purchasing it.

    It's just one of those games you can hop in for 10 minutes or hours and just have a blast.

    Enjoy the ride
  3. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,463Coins
    Ratings:
    +3,318 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    There is still a lot of movement in Wreckfest (i.e. updates). No point in creating a memory hook plugin yet :(
  4. aspe

    aspe New Member Gold Contributor

    Joined:
    Dec 18, 2011
    Messages:
    18
    Occupation:
    v.s
    Location:
    arges.toledo .españa
    Balance:
    15Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Is someone working on this now, who is in the final phase?
  5. SEHATanguy

    SEHATanguy Member

    Joined:
    Sep 25, 2017
    Messages:
    42
    Location:
    Belgium
    Balance:
    96Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    3DOF
    There is already a plugin for it, it works great :) Very pleasant to drive and be bounced everywhere with hard rock sound ... <3 One of the best experience on a motion sim for me
  6. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
    Sep 9, 2018
    Messages:
    354
    Location:
    Canada, Eh!
    Balance:
    1,247Coins
    Ratings:
    +290 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    I wasn't aware that Wreckfest can actually output telemetry, or is it a memory hook fix that makes it work with SimTools?

    Either way, that would be a huge improvement over the way I used to play it when I was using a NLRv3 platform, which was via DirectInput plug-in which only responded to wheel & pedals movement.