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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    YAW appears to be marketed solely as an "experience enhancer" for things like Gear VR etc. I can't see any practical use for it for what we consider a "Motion Simulator"

    The company is based in Hungary and creates Math and Classroom style apps.

    http://intellisen.se/site/page-about-me/
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    I kinda do not understand why some user here like Silentchill can use the motion cancellation with oculus. (I do not mean actually how to use it with LivreVR, that I'm ok with).
    I tried it and the only thing that happens (tested on steam Vr Home and other games on my motion rig) if I rotate on my chait (YAW) it is as if it break the viewport (black border). turning 180 degree make the screen completely black.
    Not to mention that it doesnt seem to cancel anything. If I rotate let's say 10 degree on the right, it is as if I have moved my head to the righ (Plus de weird issue with broken viewport).
    Heave does seem to have compensation, but for YAW it's completely broken.

    Is there anything I missed on how to make it work on the Oculus and on how @SilentChill you made it work? Or you simply des not enough YAW movement to really produce the issue?
    So far for me, only the Vive is perfect with it.
    Last edited: Jan 20, 2018
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Can I clarified @Wagnard if you patched the game with Revive and then ran it via SteamVR, as that is required, and will only work with games that are supported by Revive.
  4. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Yeah patched and it is working via SteamVR, it seems ,after a few reading, that the issue happens with motion simulator with large movement like mine.
    Last edited: Jan 21, 2018
  5. benmax

    benmax Active Member Gold Contributor

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  6. evolaco

    evolaco Member

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    Is this functional today? Game to assetto and dirt rally, I want to add the traction but without cancellation it does not convince me, I think I will feel out of the car.
    I do not have touch and before buying them for this I want to know if it's functional
  7. Bastiuscha

    Bastiuscha Active Member

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    I would like to help, but I do not really understand, what you mean. What you wanna buy? Motion Cancellation works at the moment in this mode:

    [​IMG]
  8. evolaco

    evolaco Member

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    You need an oculus touch, right? Does it work well with any game?
  9. Bastiuscha

    Bastiuscha Active Member

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    Yes, you need a second trackable object, as a reference point, for the calculation. That works for any simulutions, because this technic only works as a tool for steam VR.
  10. benmax

    benmax Active Member Gold Contributor

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    • Like Like x 2
  11. benmax

    benmax Active Member Gold Contributor

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  12. mgill4bu

    mgill4bu Member

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    Anyone use the HTC Vive with the motion cancellation? I'm trying to get it set up right with reference to the controller but it's making me sick as heck trying to get the offset right.
  13. evolaco

    evolaco Member

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    How do I access from the steamvr menu? I do not see anything other than my friends and recent apps
  14. evolaco

    evolaco Member

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    Could I do a step-by-step tutorial on how to make this work? In your first response it would be fantastic not to go looking at 17 pages, I am unable to make it work in oculus
  15. apointner

    apointner Siddhartha

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    My Motion Simulator:
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    Has anyone run DCS World with Rift CV1 and Motion canceling, successfully? This would be my Dream!
  16. Psionic001

    Psionic001 Active Member Gold Contributor

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  17. evolaco

    evolaco Member

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  18. Eliottk

    Eliottk New Member

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    Hello,

    is there an easy way to try and see if the motion-cancellation is working with my Oculus Rift?

    I tried to install it yesterday, but if I try to move the referenced controller there is no movement inside my headset.
    I tried it with PCars2 in the following way.

    - started Oculus software
    - started Steam VR and set the right Oculus touch controller as reference
    - startet PCars2 from the SteamApp via "Start in Steam VR"

    Is that the right way to do it? Or did I do something wrong? And how can I check if the Motioncancellation is working within PCars2?

    Thanks for your HELP!

    Kind regards
    Eliottk
  19. evolaco

    evolaco Member

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    I have managed to make it work but I do not like the result, can it be adjusted so that it does not compensate so much? the touch is just above my head and I feel very unreal the compensation, everything moves too much and it is worse than not wearing it.
  20. Eliottk

    Eliottk New Member

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    Hi, evolaco
    How did you make it work and in which game?