1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
value1

Project CARS Plugin 2.0.3.3

SimTools game plugin for Project CARS

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,490Coins
    Ratings:
    +3,318 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    The plugin uses the shared memory structure of PCars, not the UDP interface.
  2. shannonb1

    shannonb1 Well-Known Member

    Joined:
    Mar 12, 2008
    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
    8,909Coins
    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    I feel like some of the axis are mixed up on this plugin. Surge for example for me on my saved template standard didn't work and I had to make adjustments.
  3. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    @value1 PCARS 2 currently has the ability to use the shared memory system of pcars1 for beta testing purposes.

    I currently i need PCARS1 shared memory for my AccuForce to work.

    My question is:

    - Is it possible to use the PCARS1 plug-in to get data from Pcars2 using the old (pcars1) shared memory?
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,490Coins
    Ratings:
    +3,318 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Why don't you use the pCARS2 plugin?
  5. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    I need the plugin for sim wind

    If i'm correct the pcars2 plugin uses the new shared memory which is currently not supported by my accufore yet. As long as the game is in beta testing we're also able to select the older pcars1 shared memory output. This works with my accuforce. So i thats why need the pcars1 plugin
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,490Coins
    Ratings:
    +3,318 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Too much speculation! Just try it
  7. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,881Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    Is the new SimTools 2 version of the PCars plugin the Shared Memory version only, or is there still a working UDP version? My PCars was bought through the Oculus Store so I'm not having much luck with the Shared Memory version.
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,520
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  9. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,881Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    Perfect !! Thanks
    • Like Like x 1
  10. Miguel Angel Luque Galvez

    Miguel Angel Luque Galvez New Member

    Joined:
    Nov 21, 2016
    Messages:
    2
    Balance:
    - 46Coins
    Ratings:
    +0 / 0 / -0
    Hello. Sorry but i'm having a problem.

    I was trying this plugin with simtools 1.3 that I downloaded from this forum and with 2.1. But the "plugin installer" doesn't install it in the game manager.

    I see that there is differents .dll. It Works with ...Plugin.dll but doesn't work with ...GamePlugin.Dll. It doesn't install it.

    Thanks in advance.
  11. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    437
    Location:
    FRANCE
    Balance:
    5,971Coins
    Ratings:
    +563 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    Do not mix 1.3 and 2.0
    Remove/clean everything and strart again, using only v2 simtools and plugin.
    • Agree Agree x 1
  12. Miguel Angel Luque Galvez

    Miguel Angel Luque Galvez New Member

    Joined:
    Nov 21, 2016
    Messages:
    2
    Balance:
    - 46Coins
    Ratings:
    +0 / 0 / -0
    Yes! I removed 1.3 and installed 2.1. But the plugin installer doesn't work with old plugins and with new plugins. It needed to buy the license or I can try it with the demo of 2.1?
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,520
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes you need a license to use plugins with 2.1, though it does have a fully functional Live For Speed plugin pre-installed for testing purposes.
    • Agree Agree x 1
  14. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    437
    Location:
    FRANCE
    Balance:
    5,971Coins
    Ratings:
    +563 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    You should double-check that the plugins directory is empty. Uninstalling may not be enough.
  15. john thornewill

    john thornewill New Member

    Joined:
    Aug 12, 2016
    Messages:
    19
    Location:
    London
    Balance:
    232Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor
    Hiya!

    I've got the general plugin working great with pCars, but when I try and use Extra1 for traction loss, the only values I get are 0 or 65535 which just flips from one value to the next depending on if I'm turning left or right??? I'm sure I'm being a dummy, but what am I doing wrong?

    John
  16. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Monitor the Tuning center values in Extra 1 2 and 3 and determine which is a slowly building data point like TL is supposed to be. I thought TL was Extra 1, but honestly dont know if thats still the case or not with V2.
  17. john thornewill

    john thornewill New Member

    Joined:
    Aug 12, 2016
    Messages:
    19
    Location:
    London
    Balance:
    232Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    DC motor
    Thanks for the reply Nick!

    I've checked out the tuning centre and I can see values for Extra 1 of +/- 14.134 which is interesting as I'm still seeing raw values across the interface of 0 or 65535.

    I'm sure I'm doing some newbie sort of mistake here, but I don't see how the floating point values in the tuning centre turn into integer values on the actual interface...

    Any help is really appreciated!

    John
  18. sixsimu

    sixsimu New Member

    Joined:
    Feb 13, 2015
    Messages:
    12
    Balance:
    287Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF
    I switch YES mmf in PCars but my sim still don´t move? Any idea? Thanks!
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,520
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    More information is needed, can you please post pictures of all of your settings.
  20. sixsimu

    sixsimu New Member

    Joined:
    Feb 13, 2015
    Messages:
    12
    Balance:
    287Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF
    Ok @noorbeast , I take this pictures. I do not know if they will be enough, I hope your comment. Thanks a lot!
    mmf.jpg forces.jpg game-running.jpg cabina.jpg