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  <channel>
    <title>Digital Combat Simulators (DCS)</title>
    <description>Digital Combat Simulators (DCS)</description>
    <pubDate>Sun, 15 Mar 2026 17:34:31 +0000</pubDate>
    <lastBuildDate>Sun, 15 Mar 2026 17:34:31 +0000</lastBuildDate>
    <generator>Motion Simulator Community</generator>
    <link>https://www.xsimulator.net/community/forums/digital-combat-simulators-dcs.146/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.xsimulator.net/community/forums/digital-combat-simulators-dcs.146/index.rss"/>
    <item>
      <title>DCS different settings per aircraft?</title>
      <pubDate>Thu, 11 Dec 2025 22:54:44 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/dcs-different-settings-per-aircraft.18919/</link>
      <guid>https://www.xsimulator.net/community/threads/dcs-different-settings-per-aircraft.18919/</guid>
      <author>invalid@example.com (rocketfire302)</author>
      <dc:creator>rocketfire302</dc:creator>
      <content:encoded><![CDATA[hi, i was playing around with the settings in simtools and notice that there are multiple profiles like (Set#1, Set#2 etc)<br />
<br />
i understand that you can have different options that work better depending on how you want the sim to react. <br />
My question i how can i get DCS to know what Set# to use.<br />
<br />
For example if i fly helicopters i want it to use Set#2, while flying Jets Set#1 and while normal prop planes Set#3  its important because each of these aircraft have different G level etc and getting...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/dcs-different-settings-per-aircraft.18919/" class="internalLink">DCS different settings per aircraft?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Please help with DCS export lua</title>
      <pubDate>Sat, 08 Nov 2025 12:48:07 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/please-help-with-dcs-export-lua.13836/</link>
      <guid>https://www.xsimulator.net/community/threads/please-help-with-dcs-export-lua.13836/</guid>
      <author>invalid@example.com (gianlu320)</author>
      <dc:creator>gianlu320</dc:creator>
      <content:encoded><![CDATA[Hello everybody<br />
<br />
I would need some help<br />
I&#039;ve been using simtools for about one year now and let&#039;s say I know the basics of it.<br />
I am familiar with the game patching procedure via the export.lua file.<br />
Few months ago I bought the Simracingstudio SRS wind.<br />
If you are not familiar with it, it&#039;s a system that makes fans spin simulating wind.<br />
My goal is to  have wind blowing when taxying when the canopy is open.<br />
This SRS wind patches DCS export.lua file similarly to simtools.<br />
My problem is....<br />
When...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/please-help-with-dcs-export-lua.13836/" class="internalLink">Please help with DCS export lua</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>PROSIMU T1000 5P It does not move</title>
      <pubDate>Fri, 30 May 2025 23:45:22 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/prosimu-t1000-5p-it-does-not-move.19476/</link>
      <guid>https://www.xsimulator.net/community/threads/prosimu-t1000-5p-it-does-not-move.19476/</guid>
      <author>invalid@example.com (Javier Perez)</author>
      <dc:creator>Javier Perez</dc:creator>
      <content:encoded><![CDATA[Hello friends of the community, I am writing this post to see if someone can help me. <br />
I currently have the T1000 5P simulator from Prosimu, and I have tested it with different games (Project cars 2, GRID, Flight Simulator, etc.) <br />
<br />
But I can&#039;t give it movement with the DCS game <br />
I have both versions of SimTools V3 and V2 <br />
and I have installed the plugins correctly downloaded from the Prosimu Repo <br />
<br />
When the game is run the movement platform is activated, but when it comes to piloting it does...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/prosimu-t1000-5p-it-does-not-move.19476/" class="internalLink">PROSIMU T1000 5P It does not move</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>DCS limited pitch</title>
      <pubDate>Mon, 24 Mar 2025 02:52:31 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/dcs-limited-pitch.19377/</link>
      <guid>https://www.xsimulator.net/community/threads/dcs-limited-pitch.19377/</guid>
      <author>invalid@example.com (Bryan C)</author>
      <dc:creator>Bryan C</dc:creator>
      <content:encoded><![CDATA[I am using simtools 3.0 and when I run test settings pitch and roll work just fine with equal movement.<br />
<br />
In game using the DCS default plugin roll reacts very quickly and I have to have the stick all the way back or forward to get pitch to react. <br />
<br />
I have tried different settings simtools which reflect when you run test settings, but no change in DCS. <br />
I have also tried changing the pitch curve in DCS control settings.<br />
<br />
This is 2DOF system, I  have just pitch and roll configured and mixed at...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/dcs-limited-pitch.19377/" class="internalLink">DCS limited pitch</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Traction Loss axis in flight simulation</title>
      <pubDate>Sat, 22 Mar 2025 01:05:02 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/traction-loss-axis-in-flight-simulation.15587/</link>
      <guid>https://www.xsimulator.net/community/threads/traction-loss-axis-in-flight-simulation.15587/</guid>
      <author>invalid@example.com (Alexander Asner)</author>
      <dc:creator>Alexander Asner</dc:creator>
      <content:encoded><![CDATA[Hi guys,<br />
<br />
I am a sim racer and I have a 2DOF + Traction Loss platform. I want to buy some helicopter controls and fly around in a helicopter soon in DCS ( I have a couple of real world hours). Now the question is what should I do with the traction loss axis? Use it for yaw, or simply disable it? I am in VR only BTW.<br />
<br />
-Alex]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>DCS with SimTools</title>
      <pubDate>Tue, 18 Feb 2025 20:47:05 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/dcs-with-simtools.18100/</link>
      <guid>https://www.xsimulator.net/community/threads/dcs-with-simtools.18100/</guid>
      <author>invalid@example.com (Aviasimserver)</author>
      <dc:creator>Aviasimserver</dc:creator>
      <content:encoded><![CDATA[Hello guys! I have the problem with dcs.  I don’t know why , but DCS did not read Scripts file. C/users/Saved Games/ Dcs/ Scripts. My 4dof platform did not have any reactions when dcs simulating, SimTools V3 working properly , he se dcs is starting , and he is connected to 4dof platform.<br />
Maybe someone know how to repair?]]></content:encoded>
      <slash:comments>35</slash:comments>
    </item>
    <item>
      <title>Simtools v3</title>
      <pubDate>Tue, 19 Nov 2024 01:15:10 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/simtools-v3.19113/</link>
      <guid>https://www.xsimulator.net/community/threads/simtools-v3.19113/</guid>
      <author>invalid@example.com (Richardamo1)</author>
      <dc:creator>Richardamo1</dc:creator>
      <content:encoded><![CDATA[Hi guys<br />
Really need some help here.<br />
So I changed my humble 2 dof rig actuators from 12v worm drives to srt80 linear actuators and a Thanos Amc controller.<br />
<br />
Man am I struggling in DCS.<br />
<br />
I have tried what I believe is everything I can do to make it work correctly.<br />
I have good inputs from telemetry no.problem.<br />
<br />
The issue is that when I roll left and right fine  but once I do a roll it will not recenter once I am centered in the plane.<br />
Also when rolling left right really quick it slowly returns...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/simtools-v3.19113/" class="internalLink">Simtools v3</a>]]></content:encoded>
    </item>
    <item>
      <title>need help with DCS plugin and new Axis Force</title>
      <pubDate>Sat, 09 Nov 2024 01:35:13 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/need-help-with-dcs-plugin-and-new-axis-force.19029/</link>
      <guid>https://www.xsimulator.net/community/threads/need-help-with-dcs-plugin-and-new-axis-force.19029/</guid>
      <author>invalid@example.com (rocketfire302)</author>
      <dc:creator>rocketfire302</dc:creator>
      <content:encoded><![CDATA[Hi <br />
<br />
i am working on a sim rig that uses g-seat and g-belt. what i want to do is force the g-belt shoulders to pull on you if the jet is inverted. however once the jet is upright the behavior is opposite and must work as normally setup in the axis controls.<br />
<br />
 I know how to modify the Lua file to detect inverted etc, but i don&#039;t know how to create a new force that is not used by the others.<br />
<br />
let me explain further,  - yes i can detect inverted and just manipulate roll, pitch, heave values etc...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/need-help-with-dcs-plugin-and-new-axis-force.19029/" class="internalLink">need help with DCS plugin and new Axis Force</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Experimental DCS Plugin ready for testing</title>
      <pubDate>Tue, 01 Oct 2024 09:33:01 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/experimental-dcs-plugin-ready-for-testing.13560/</link>
      <guid>https://www.xsimulator.net/community/threads/experimental-dcs-plugin-ready-for-testing.13560/</guid>
      <author>invalid@example.com (Dirty)</author>
      <dc:creator>Dirty</dc:creator>
      <content:encoded><![CDATA[Hey guys <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<span style="color: #ff0000">first of all, a <span style="text-decoration: underline">HUUUUUUUUUUUUGE THANKS</span> to <a href="https://www.xsimulator.net/community/members/4680/" class="username" data-user="4680, @value1">@value1</a> for allowing me access to the source of the DCS plugin!  <span style="text-decoration: underline"><b>Never ever</b></span> could I have come up with anything useful on my own in this regard.</span><br />
<br />
After a back and forth conversation with <a href="https://www.xsimulator.net/community/members/21707/" class="username" data-user="21707, @Trip Rodriguez">@Trip Rodriguez</a> I noticed that the current DCS Plugin exports Euler angles. This leads to some &quot;artefacts&quot; (for lack of a better word) e.g. when rolling through inverted, or...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/experimental-dcs-plugin-ready-for-testing.13560/" class="internalLink">Experimental DCS Plugin ready for testing</a>]]></content:encoded>
      <slash:comments>332</slash:comments>
    </item>
    <item>
      <title>how can i smooth out servo outputs in DCS</title>
      <pubDate>Sun, 21 Jul 2024 02:29:28 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/how-can-i-smooth-out-servo-outputs-in-dcs.18917/</link>
      <guid>https://www.xsimulator.net/community/threads/how-can-i-smooth-out-servo-outputs-in-dcs.18917/</guid>
      <author>invalid@example.com (rocketfire302)</author>
      <dc:creator>rocketfire302</dc:creator>
      <content:encoded><![CDATA[hi, i&#039;m using RC servos i built into my chair that pushes on my back for acceleration G&#039;s etc.<br />
They move kinda jerky at times and i am wondering if there is a way i can smooth them out in the .Lua file or maybe a setting in Simtools?]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>where to find export.lua paramaters i can get from DCS</title>
      <pubDate>Wed, 19 Jun 2024 16:30:10 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/where-to-find-export-lua-paramaters-i-can-get-from-dcs.18827/</link>
      <guid>https://www.xsimulator.net/community/threads/where-to-find-export-lua-paramaters-i-can-get-from-dcs.18827/</guid>
      <author>invalid@example.com (rocketfire302)</author>
      <dc:creator>rocketfire302</dc:creator>
      <content:encoded><![CDATA[Hi,  i&#039;m completely new here so bear with my question.<br />
i am trying to learn how to create and modify a export.lua to run my G-belt properly. <br />
<br />
in doing so i have read and a learning of different paramaters that you can get back from DCS to write your code around.<br />
<br />
for example : i saw this in someones article  LoGetAircraftDrawArgumentValue(104) .<br />
<br />
Not sure what this means or what this passes back. <br />
<br />
So my question is ...Where do i find what parameter (technically methods) can i used in DCS?...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/where-to-find-export-lua-paramaters-i-can-get-from-dcs.18827/" class="internalLink">where to find export.lua paramaters i can get from DCS</a>]]></content:encoded>
    </item>
    <item>
      <title>Something is wrong with DCS</title>
      <pubDate>Sun, 28 Apr 2024 06:21:53 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/something-is-wrong-with-dcs.18726/</link>
      <guid>https://www.xsimulator.net/community/threads/something-is-wrong-with-dcs.18726/</guid>
      <author>invalid@example.com (fledge2b)</author>
      <dc:creator>fledge2b</dc:creator>
      <content:encoded><![CDATA[Ｇood evening everyone. I am using FREX&#039;s MOTION SIM with SIMTOOL3. The reason is that there is little airplane software in the FREX plug-in. I think SIMTOOL3 is easy to use and has a smart appearance. However, when using it with DCS, I am suffering from the phenomenon that the pitch and roll become strange.<br />
in particular<br />
When the nose of the aircraft is up, the seat rolls to the right.<br />
When down, the seat rolls to the left.<br />
When you roll to the right, the seat faces up.<br />
When you roll to the...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/something-is-wrong-with-dcs.18726/" class="internalLink">Something is wrong with DCS</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Simtools v3 not getting DCS telemetry data</title>
      <pubDate>Wed, 07 Feb 2024 19:56:27 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/simtools-v3-not-getting-dcs-telemetry-data.18467/</link>
      <guid>https://www.xsimulator.net/community/threads/simtools-v3-not-getting-dcs-telemetry-data.18467/</guid>
      <author>invalid@example.com (Jo-E)</author>
      <dc:creator>Jo-E</dc:creator>
      <content:encoded><![CDATA[Hi<br />
I have just started looking into the possibility of building a motion simulator for DCS and other flight sims. <br />
<br />
First I want to see if I can get Simtools to work with DCS.<br />
* Simtools V3 is installed<br />
* DCS plugin v3.00 is installed<br />
* Eport.lua is in the DCS saved games folder (does it need to modified? with the actual local ip adress?)<br />
* The game can be launched from Simtools<br />
<br />
However, I do not get any telemetry data to show in the &quot;Min/Max Tuning&quot; page when playing DCS. What am I...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/simtools-v3-not-getting-dcs-telemetry-data.18467/" class="internalLink">Simtools v3 not getting DCS telemetry data</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>DCS with Simtools v3?</title>
      <pubDate>Sat, 30 Dec 2023 19:34:43 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/dcs-with-simtools-v3.18392/</link>
      <guid>https://www.xsimulator.net/community/threads/dcs-with-simtools-v3.18392/</guid>
      <author>invalid@example.com (Keith)</author>
      <dc:creator>Keith</dc:creator>
      <content:encoded><![CDATA[Does DCS motion work with Simtools 3?  I have installed the plugin and I do get motion but im unable to change things in the Min/Max tuning.  even if I have everything set to zero it still moves around.]]></content:encoded>
    </item>
    <item>
      <title>Problems with DCS telemetry, incorrect values</title>
      <pubDate>Fri, 29 Dec 2023 12:50:59 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/problems-with-dcs-telemetry-incorrect-values.18375/</link>
      <guid>https://www.xsimulator.net/community/threads/problems-with-dcs-telemetry-incorrect-values.18375/</guid>
      <author>invalid@example.com (Solhead)</author>
      <dc:creator>Solhead</dc:creator>
      <content:encoded><![CDATA[Hello, I have a problem with the DCS telemetry, SIMTOOLS V3 receives values very different from zero when the plane is on the runway. I have reinstalled the plugging but it remains the same. It does not show zero when the plane is on the ground and I cannot use it or on land or in the air. In the Flight Simulator it works fine, it shows zero or close to zero in the ground telemetry and I can fly it without problems.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>DCS 50% increase in VR performance</title>
      <pubDate>Mon, 06 Nov 2023 14:31:56 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/dcs-50-increase-in-vr-performance.13283/</link>
      <guid>https://www.xsimulator.net/community/threads/dcs-50-increase-in-vr-performance.13283/</guid>
      <author>invalid@example.com (noorbeast)</author>
      <dc:creator>noorbeast</dc:creator>
      <content:encoded><![CDATA[DCS devs have pinned down a terrain engine issue that will result in a 50% increase in VR performance in a pending update: <a href="https://forums.eagle.ru/showpost.php?s=3c4f7af1298d805ff4f9cf14f9ce7ed9&amp;p=3869786&amp;postcount=2333" target="_blank" class="externalLink" rel="nofollow">https://forums.eagle.ru/showpost.php?s=3c4f7af1298d805ff4f9cf14f9ce7ed9&amp;p=3869786&amp;postcount=2333</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Simtools V3 export.lua solution</title>
      <pubDate>Wed, 06 Sep 2023 23:39:25 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/simtools-v3-export-lua-solution.18119/</link>
      <guid>https://www.xsimulator.net/community/threads/simtools-v3-export-lua-solution.18119/</guid>
      <author>invalid@example.com (John Murphy)</author>
      <dc:creator>John Murphy</dc:creator>
      <content:encoded><![CDATA[For those of you using simtools v3 with DCS... you should<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /> but... if what&#039;s holding you up is that it rewrites the DCS export.lua file and you have other addons which need it, here&#039;s the solution.<br />
<br />
<ol>
<li>Make a backup copy of your export.lua before installing the simtools v3 DCS plugin</li>
<li>Once the DCS plugin is installed rename your new export.lua to something appropriate. I renamed mine to SimToolsV3.lua</li>
<li>Copy your backup of the export.lua file you made back to its original name...</li>
</ol><br />
<a href="https://www.xsimulator.net/community/threads/simtools-v3-export-lua-solution.18119/" class="internalLink">Simtools V3 export.lua solution</a>]]></content:encoded>
    </item>
    <item>
      <title>How to extract live g data</title>
      <pubDate>Fri, 28 Jul 2023 07:56:34 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/how-to-extract-live-g-data.18038/</link>
      <guid>https://www.xsimulator.net/community/threads/how-to-extract-live-g-data.18038/</guid>
      <author>invalid@example.com (Buck)</author>
      <dc:creator>Buck</dc:creator>
      <content:encoded><![CDATA[Hey i want to know if it possible to extract gforce using simtools on dcs<br />
Thanks]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>install profil for x52 helias</title>
      <pubDate>Thu, 08 Jun 2023 19:46:17 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/install-profil-for-x52-helias.17432/</link>
      <guid>https://www.xsimulator.net/community/threads/install-profil-for-x52-helias.17432/</guid>
      <author>invalid@example.com (lysa elec)</author>
      <dc:creator>lysa elec</dc:creator>
      <content:encoded><![CDATA[how can i do to install profil with  the x52 for every plane ?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>exp plugin works for vibes, but no motion and opposite for motion</title>
      <pubDate>Thu, 06 Apr 2023 03:27:15 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/exp-plugin-works-for-vibes-but-no-motion-and-opposite-for-motion.17824/</link>
      <guid>https://www.xsimulator.net/community/threads/exp-plugin-works-for-vibes-but-no-motion-and-opposite-for-motion.17824/</guid>
      <author>invalid@example.com (Seth Miller)</author>
      <dc:creator>Seth Miller</dc:creator>
      <content:encoded><![CDATA[With <a href="https://www.xsimulator.net/community/members/27556/" class="username" data-user="27556, @Dirty">@Dirty</a>&#039;s help i got my laptop to send data for dcs gamevibe and motion data.  Now that I&#039;m on my home cockpit pc I&#039;m running into an odd issue where I can get gamevibe to work with the exp plugin but it doesn&#039;t get motion data.  I can get motion data from the normal dcs plugin but no game vibes.  Any ideas on what to try? I feel like i&#039;ve reinstall all the plugins and profiles so much I don&#039;t even know which lua script is the right one.]]></content:encoded>
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