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  <channel>
    <title>Motion Simulator Community</title>
    <description>Motion simulator building and gaming community</description>
    <pubDate>Mon, 13 Apr 2026 20:55:10 +0000</pubDate>
    <lastBuildDate>Mon, 13 Apr 2026 20:55:10 +0000</lastBuildDate>
    <generator>Motion Simulator Community</generator>
    <link>https://www.xsimulator.net/community/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.xsimulator.net/community/forums/-/index.rss"/>
    <item>
      <title>Starting out on my project</title>
      <pubDate>Mon, 13 Apr 2026 19:57:47 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/starting-out-on-my-project.19941/</link>
      <guid>https://www.xsimulator.net/community/threads/starting-out-on-my-project.19941/</guid>
      <author>invalid@example.com (Dicky)</author>
      <dc:creator>Dicky</dc:creator>
      <content:encoded><![CDATA[Hi everyone, I&#039;m new here and I&#039;m just starting to build a 2DOF simulator with Arduino. Could someone please tell me where I should start? Thanks in advance for any advice.]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Simtool 3 close when start the iRacing racing server</title>
      <pubDate>Mon, 13 Apr 2026 17:07:55 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/simtool-3-close-when-start-the-iracing-racing-server.19933/</link>
      <guid>https://www.xsimulator.net/community/threads/simtool-3-close-when-start-the-iracing-racing-server.19933/</guid>
      <author>invalid@example.com (Giorgio73)</author>
      <dc:creator>Giorgio73</dc:creator>
      <content:encoded><![CDATA[Hi guys,<br />
I&#039;ve been having a problem with SimTool 3 and iRacing for about a couple of weeks.<br />
<br />
The problem is this:<br />
When I start a race server, a practice server, or even a test drive, the SimTool application closes automatically, resulting in the dynamics system not working.<br />
If I restart SimTool, the application starts and the movement system works properly.<br />
<br />
In detail, what happens is this:<br />
- I start the PC<br />
- I start SimTool<br />
- I start SimPro by simagic<br />
- I start SimHub<br />
- I start iRacing<br />
- I...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/simtool-3-close-when-start-the-iracing-racing-server.19933/" class="internalLink">Simtool 3 close when start the iRacing racing server</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>How to write a Game Plugin for SimTools v3.0 - API documentation</title>
      <pubDate>Mon, 13 Apr 2026 15:03:01 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/how-to-write-a-game-plugin-for-simtools-v3-0-api-documentation.17019/</link>
      <guid>https://www.xsimulator.net/community/threads/how-to-write-a-game-plugin-for-simtools-v3-0-api-documentation.17019/</guid>
      <author>invalid@example.com (yobuddy)</author>
      <dc:creator>yobuddy</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><b>SimTools v3 - Game Plugin API Documentation</b></span><br />
<span style="color: #000000"><br />
<b>The SimTools v3 GamePlugin API offers support for:</b><br />
<b>12</b> Motion Outputs (6 stated, 6 anything)<br />
<b>12</b> Vibe Outputs<br />
<b>112</b> Dash Outputs (98 stated, 14 anything)<br />
<br />
<b>Whenever possible, please add Roll, Pitch and Yaw in Accelerations too.</b><br />
Adding Roll, Pitch and Yaw in Accelerations allows for more options for our setups!<br />
<b>Roll</b> – Roll in degrees<br />
<b>Pitch</b> – Pitch in degrees<br />
<b>Yaw</b>...</span><br />
<br />
<a href="https://www.xsimulator.net/community/threads/how-to-write-a-game-plugin-for-simtools-v3-0-api-documentation.17019/" class="internalLink">How to write a Game Plugin for SimTools v3.0 - API documentation</a>]]></content:encoded>
      <slash:comments>43</slash:comments>
    </item>
    <item>
      <title>Created a online Stewart platform configurator</title>
      <pubDate>Mon, 13 Apr 2026 14:54:39 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/created-a-online-stewart-platform-configurator.18721/</link>
      <guid>https://www.xsimulator.net/community/threads/created-a-online-stewart-platform-configurator.18721/</guid>
      <author>invalid@example.com (n!tro)</author>
      <dc:creator>n!tro</dc:creator>
      <content:encoded><![CDATA[Hello, not sure if anybody reads the news forum so I decide to post it also here:<br />
<br />
I created a Hexapod configurator which allows to enter all parameters and see how the platform will behave, here is a screenshot:<br />


	<a href="https://www.xsimulator.net/community/attachments/102830/" target="_blank">102830</a>
	
 <br />
<br />
And here is the link:<br />
<a href="https://www.opensimgear.org/calculators/stewart-platform/" target="_blank" class="externalLink" rel="nofollow">https://www.opensimgear.org/calculators/stewart-platform/</a><br />
<br />
Please have a look and suggest new features and improvements, I am currently planning to add:<br />
- actuator limits: min/max<br />
- force calculations<br />
- support for...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/created-a-online-stewart-platform-configurator.18721/" class="internalLink">Created a online Stewart platform configurator</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>New OpenSimGear project!</title>
      <pubDate>Mon, 13 Apr 2026 14:46:33 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/new-opensimgear-project.18708/</link>
      <guid>https://www.xsimulator.net/community/threads/new-opensimgear-project.18708/</guid>
      <author>invalid@example.com (n!tro)</author>
      <dc:creator>n!tro</dc:creator>
      <content:encoded><![CDATA[Hello everybody,<br />
I just jumped into sim racing with my first rig that hasn&#039;t even been delivered yet and after extensive research on what to purchase and what I wanted I landed into this amazing forum.<br />
<br />
tl;dr: Jump into <a href="https://opensimgear.org" target="_blank" class="externalLink" rel="nofollow">https://opensimgear.org</a><br />
<br />
I found a lot of useful information here and on the internet but it hasn&#039;t been a walk in the park, hours and hours of research. Also I realised that being a niche Hobby it is pretty expensive if you go the commercial route, this is why...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/new-opensimgear-project.18708/" class="internalLink">New OpenSimGear project!</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>4 Feet 3DOF Ethercat System</title>
      <pubDate>Mon, 13 Apr 2026 12:56:50 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/4-feet-3dof-ethercat-system.19939/</link>
      <guid>https://www.xsimulator.net/community/threads/4-feet-3dof-ethercat-system.19939/</guid>
      <author>invalid@example.com (TLRE)</author>
      <dc:creator>TLRE</dc:creator>
      <content:encoded><![CDATA[Did some research on what system to be used for my motion platform, studied SFX-100, Arduino, Thanos, Canbus, Ethercat, etc… end up go with ethercat due to chatgtp recommends it is the best among all system due to latency and synchronised motion which able to provide best experience and accuracy. After a year of work finally have the prototype completed and now in progress of making fine adjustments aim to further improve the following:<br />
<br />
1. Reducing aggressive movement during a crash while...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/4-feet-3dof-ethercat-system.19939/" class="internalLink">4 Feet 3DOF Ethercat System</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Accelid DS3 motion rig</title>
      <pubDate>Mon, 13 Apr 2026 04:36:41 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/accelid-ds3-motion-rig.19433/</link>
      <guid>https://www.xsimulator.net/community/threads/accelid-ds3-motion-rig.19433/</guid>
      <author>invalid@example.com (yuyu)</author>
      <dc:creator>yuyu</dc:creator>
      <content:encoded><![CDATA[Hello everyone,<br />
<br />
I’m Yuyu from France, a sim-racing and flight-simulation enthusiast. I recently acquired an Accelid DS3 motion rig second-hand. Unfortunately, Accelid went out of business, so this is a factory-built unit rather than a DIY project. I’m now looking to integrate it with SimTools to drive its 2-DOF axes.<br />
<br />
Has anyone here worked with an Accelid DS3 before or knows how to set up the UDP/network interface in SimTools? Any tips or example profiles would be greatly appreciated!<br />
<br />
I...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/accelid-ds3-motion-rig.19433/" class="internalLink">Accelid DS3 motion rig</a>]]></content:encoded>
      <slash:comments>27</slash:comments>
    </item>
    <item>
      <title>Help with P100s 75 motors and drivers with Thanos controller</title>
      <pubDate>Mon, 13 Apr 2026 01:44:50 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/help-with-p100s-75-motors-and-drivers-with-thanos-controller.19942/</link>
      <guid>https://www.xsimulator.net/community/threads/help-with-p100s-75-motors-and-drivers-with-thanos-controller.19942/</guid>
      <author>invalid@example.com (Chris Wires)</author>
      <dc:creator>Chris Wires</dc:creator>
      <content:encoded><![CDATA[Hi my name is Chris Im from NZ .I to purchased the pdfe P100s 75 motors and drivers after being told it&#039;s  plug in play.I would very much appreciate some  help on how to connect the  hd44 plug to the Db25  which connects to the <a href="https://www.xsimulator.net/community/members/26147/" class="username" data-user="26147, @Thanos">@Thanos</a> controller I have spent some time studying thedtawingsto geta idea on how to doitbuti think the thanosprovides5v out and the DO are 24vdc. Help is veryu h appreciated]]></content:encoded>
    </item>
    <item>
      <title>Budget Compact 6DOF Universal VR Flight / Racing rig - MSFS, SMC3, FlyPT, Transducers, Controls</title>
      <pubDate>Mon, 13 Apr 2026 00:25:55 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/budget-compact-6dof-universal-vr-flight-racing-rig-msfs-smc3-flypt-transducers-controls.19053/</link>
      <guid>https://www.xsimulator.net/community/threads/budget-compact-6dof-universal-vr-flight-racing-rig-msfs-smc3-flypt-transducers-controls.19053/</guid>
      <author>invalid@example.com (Ronan Design)</author>
      <dc:creator>Ronan Design</dc:creator>
      <content:encoded><![CDATA[After enjoying my <a href="https://www.xsimulator.net/community/threads/budget-2dof-vr-flight-simulator-rig-msfs-smc3-flypt-mover-transducers.16245/" class="internalLink">2DOF motion simulator</a> for 3 years, I have started building a 6DOF motion simulator. I&#039;m also reworking the encoder/button/switch boxes. If it works out, it will be the next level of immersion, at least for me. The build will be an ultra-low budget, just like my 2DOF. I&#039;m very happy how the wooden frame held on, so I will build the 6DOF frame...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/budget-compact-6dof-universal-vr-flight-racing-rig-msfs-smc3-flypt-transducers-controls.19053/" class="internalLink">Budget Compact 6DOF Universal VR Flight / Racing rig - MSFS, SMC3, FlyPT, Transducers, Controls</a>]]></content:encoded>
      <slash:comments>243</slash:comments>
    </item>
    <item>
      <title>2DoF 24V Wheelchair Build</title>
      <pubDate>Sun, 12 Apr 2026 23:23:45 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/2dof-24v-wheelchair-build.19900/</link>
      <guid>https://www.xsimulator.net/community/threads/2dof-24v-wheelchair-build.19900/</guid>
      <author>invalid@example.com (Garrett)</author>
      <dc:creator>Garrett</dc:creator>
      <content:encoded><![CDATA[Like many, have played driving and flying games in the past but nothing beats a sim rig for stability and comfort.<br />
<br />
Bought a cheap Dardoo sim rig from Amazon. Made the front speaker support where the monitor normally goes for surround sound.<br />
<br />
Picked up a PS VR2 a couple months ago and have enjoyed the experience.<br />
<br />
Went to an indoor go-cart track a few weeks ago and they had professional grade 2DoF driving sims. Got looking at the construction, a quick Google and found this lovely site....<br />
<br />
<a href="https://www.xsimulator.net/community/threads/2dof-24v-wheelchair-build.19900/" class="internalLink">2DoF 24V Wheelchair Build</a>]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Bonjour</title>
      <pubDate>Sun, 12 Apr 2026 22:16:33 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/bonjour.19940/</link>
      <guid>https://www.xsimulator.net/community/threads/bonjour.19940/</guid>
      <author>invalid@example.com (Brunonono)</author>
      <dc:creator>Brunonono</dc:creator>
      <content:encoded><![CDATA[Hello, new member, thank you for the welcome&#039;]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Game Plugin Requests</title>
      <pubDate>Sun, 12 Apr 2026 14:42:41 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/game-plugin-requests.5839/</link>
      <guid>https://www.xsimulator.net/community/threads/game-plugin-requests.5839/</guid>
      <author>invalid@example.com (value1)</author>
      <dc:creator>value1</dc:creator>
      <content:encoded><![CDATA[Several games/simulations have been mentioned needing a plugin because you <i>desperately</i> want to play them with motion.<br />
<br />
Some of these additional titles are <a href="http://en.wikipedia.org/wiki/Need_for_Speed" target="_blank" class="externalLink" rel="nofollow">Need for Speed series</a> , <a href="http://www.rockstargames.com/grandtheftauto/" target="_blank" class="externalLink" rel="nofollow">GTA</a>,  <a href="http://www.ea.com/burnout-paradise" target="_blank" class="externalLink" rel="nofollow">Burnout Paradise</a>, <a href="http://www.gpllinks.org/" target="_blank" class="externalLink" rel="nofollow">Grand Prix Legends</a>,...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/game-plugin-requests.5839/" class="internalLink">Game Plugin Requests</a>]]></content:encoded>
      <slash:comments>858</slash:comments>
    </item>
    <item>
      <title>Star Wars Squadrons XML (STEAM version ONLY)</title>
      <pubDate>Sun, 12 Apr 2026 07:51:44 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/star-wars-squadrons-xml-steam-version-only.15613/</link>
      <guid>https://www.xsimulator.net/community/threads/star-wars-squadrons-xml-steam-version-only.15613/</guid>
      <author>invalid@example.com (Wagnard)</author>
      <dc:creator>Wagnard</dc:creator>
      <content:encoded><![CDATA[Wagnard submitted a new resource:<br />
<br />
<a href="https://www.xsimulator.net/community/marketplace/star-wars-squadrons-xml.252/" class="internalLink">Star Wars Squadrons XML</a> - Star Wars Squadrons XML plugin for v1.4<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Motion data: Roll, pitch, yaw, sway, surge<br />
<br />
Because of the complexity of this game and pointer, the YAW and SWAY are the same value for the moment. Heave is also the same as pitch.<br />
<br />
This plugin is the same type as elite dangerous where you can update the pointers manually in the future if I dont...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://www.xsimulator.net/community/threads/star-wars-squadrons-xml-steam-version-only.15613/" class="internalLink">Star Wars Squadrons XML (STEAM version ONLY)</a>]]></content:encoded>
      <slash:comments>123</slash:comments>
    </item>
    <item>
      <title>Are YOU a NEW MEMBER? Introduce HERE!</title>
      <pubDate>Sun, 12 Apr 2026 01:30:43 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/are-you-a-new-member-introduce-here.1737/</link>
      <guid>https://www.xsimulator.net/community/threads/are-you-a-new-member-introduce-here.1737/</guid>
      <author>invalid@example.com (fermevc)</author>
      <dc:creator>fermevc</dc:creator>
      <content:encoded><![CDATA[I stumbled on this site googleing for how to make some sort of racing chair.<br />
After joining and spending whole working week looking at posts, reading and trying to get a whole picture, I`ve decided to make a topic for new members.<br />
Maybe I`ve missed existing thread about this so moderators please correct me if I`m wrong (off topic is not good place).<br />
My conclusion is that too many people are joining and their first post is ...thanks for your work, how to do this....<br />
IMO this is somehow rude,...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/are-you-a-new-member-introduce-here.1737/" class="internalLink">Are YOU a NEW MEMBER? Introduce HERE!</a>]]></content:encoded>
      <slash:comments>5765</slash:comments>
    </item>
    <item>
      <title>Star Racing Sim</title>
      <pubDate>Sat, 11 Apr 2026 13:51:47 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/star-racing-sim.19938/</link>
      <guid>https://www.xsimulator.net/community/threads/star-racing-sim.19938/</guid>
      <author>invalid@example.com (Slider)</author>
      <dc:creator>Slider</dc:creator>
      <content:encoded><![CDATA[Mate has just picked up a Star Racing sim. Not a bad toy.. only has dirt 3 loaded on it. Anyone familiar with these units or know how to load more games etc with motion? Runs windows 10 and some motion program I have t seen.<br />
<br />
<a href="https://www.vrstarspace.com/vr-star-space-vr-arcade-game-simulator-star-racing-simulator/" target="_blank" class="externalLink" rel="nofollow">https://www.vrstarspace.com/vr-star-space-vr-arcade-game-simulator-star-racing-simulator/</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Build Plans?</title>
      <pubDate>Sat, 11 Apr 2026 00:02:12 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/build-plans.19936/</link>
      <guid>https://www.xsimulator.net/community/threads/build-plans.19936/</guid>
      <author>invalid@example.com (spikie_FPV)</author>
      <dc:creator>spikie_FPV</dc:creator>
      <content:encoded><![CDATA[hello everyone, I would like to create a 2DOF system in aluminum. Does anyone already have plans or bases on which to start?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>6DOF Stewart AC Servo Motion Helicopter Simulator Build</title>
      <pubDate>Fri, 10 Apr 2026 14:42:58 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/6dof-stewart-ac-servo-motion-helicopter-simulator-build.18709/</link>
      <guid>https://www.xsimulator.net/community/threads/6dof-stewart-ac-servo-motion-helicopter-simulator-build.18709/</guid>
      <author>invalid@example.com (GettinBetter)</author>
      <dc:creator>GettinBetter</dc:creator>
      <content:encoded><![CDATA[My plan is to build a helicopter sim, as I can&#039;t justify the cost of a real licence at my time of life.<br />
<br />
Its based on Knaufinators&#039; build originally, and decided that as a lifelong workshop machinist the metalwork was pretty much a done deal, and if I managed to get the PC linked up to the Servos with some resemblance of sensible output, then I was as good as there. I chose Chris&#039; design as it is open source, with enough info to make the whole thing, parts lists, program code, circuit board...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/6dof-stewart-ac-servo-motion-helicopter-simulator-build.18709/" class="internalLink">6DOF Stewart AC Servo Motion Helicopter Simulator Build</a>]]></content:encoded>
      <slash:comments>107</slash:comments>
    </item>
    <item>
      <title>my alternative concept of motion</title>
      <pubDate>Fri, 10 Apr 2026 10:41:21 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/my-alternative-concept-of-motion.19777/</link>
      <guid>https://www.xsimulator.net/community/threads/my-alternative-concept-of-motion.19777/</guid>
      <author>invalid@example.com (wingert)</author>
      <dc:creator>wingert</dc:creator>
      <content:encoded><![CDATA[hi guys<br />
I want to show another concept of realizing a racing car simulation. The idea was not primarily build a common position system, than a system that reflected various driving conditions, as the suspension feeling,the cornering, the acceleration, the braking and additional speed for open cars.<br />
All actuators are based on SFX 100 project modified for push pull, the motion software is FlyPt, the controller are arduino mega with 4 DOF controller code and Simhub for wind, great thanks to all...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/my-alternative-concept-of-motion.19777/" class="internalLink">my alternative concept of motion</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>Playseat Revolution to 2DOF</title>
      <pubDate>Fri, 10 Apr 2026 06:24:05 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/playseat-revolution-to-2dof.10142/</link>
      <guid>https://www.xsimulator.net/community/threads/playseat-revolution-to-2dof.10142/</guid>
      <author>invalid@example.com (dr.feelgood)</author>
      <dc:creator>dr.feelgood</dc:creator>
      <content:encoded><![CDATA[Hi!<br />
<br />
I got cheap playseat and decided to make it rumble. First idea was to only add some strength and needed supports, but it was too weak to keep nothing but adjustable pedal base and the seat itself (it is light in my opinion). <br />
<br />
First I thought that full frame with monitors in it will be moving, but I got wiser while reading this forum <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
So I will be full frame w/o monitors.<br />
<br />
List of components I have:<br />
- 2 cheapest wiper motors from local autopartsdealer, power only 30w (to make POC)<br />
-...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/playseat-revolution-to-2dof.10142/" class="internalLink">Playseat Revolution to 2DOF</a>]]></content:encoded>
      <slash:comments>48</slash:comments>
    </item>
    <item>
      <title>Nailson Roveta's DIY head motion system</title>
      <pubDate>Thu, 09 Apr 2026 23:55:20 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/nailson-rovetas-diy-head-motion-system.19931/</link>
      <guid>https://www.xsimulator.net/community/threads/nailson-rovetas-diy-head-motion-system.19931/</guid>
      <author>invalid@example.com (Nailson Roveta)</author>
      <dc:creator>Nailson Roveta</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote" data-author="Nailson Roveta">
	<aside>
		
			<div class="attribution type">Nailson Roveta said:
				
					<a href="goto/post?id=259575#post-259575" class="AttributionLink">&uarr;</a>
				
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		<blockquote class="quoteContainer"><div class="quote">Hi everyone,<br />
I&#039;m Nailson and I&#039;m from Brazil. I recently built a 3DOF simulator. I made a seatbelt actuation system, as well as a vibration system. I will soon post material demonstrating its operation and some aspects that I consider new. I take this opportunity to thank everyone, as I did a lot of research before starting my project. I apologize for not being fluent in English. I would be immensely happy if I could return the favor to...</div><div class="quoteExpand">Click to expand...</div></blockquote>
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</div><a href="https://www.xsimulator.net/community/threads/nailson-rovetas-diy-head-motion-system.19931/" class="internalLink">Nailson Roveta&#039;s DIY head motion system</a>]]></content:encoded>
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