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Game Tips and Fixes

Game Tips and Fixes

Here you will find the games SimTools supports, those that community members would like to have motion added, notifications about game discounts and bargains, tips and fixes, and more.

Codemaster Games: 64/32 bit install path for motion patching

The path for patching Codemaster games for motion differs, depending on it being a 32bit or 64bit version of Windows.

32bit is patched to the game install path.

For example 64bit Dirt Rally is patched to C:\Users\Your_User_Name\Documents\My Games\DiRT Rally

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X-Plane UDP settings

Assetto Corsa - Car, Track & Utility mod recommendations

Team Fusion Mod for IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover is a classic WW2 flight sim, but had many bugs and issues when released: http://store.steampowered.com/app/63970/

Thankfully a dedicated band of modders have transformed what was a bit of a train wreck of a game into one of the best WW2 combat sims available, so if you grab IL-2 Sturmovik: Cliffs of Dover then the Team Fusion mod is a must have addition: http://www.jagdgeschwader4.de/index.php/forum/allgemeine-themen/820-teamfusion-patches-zum-download

Team Fusion install video guides here: http://theairtacticalassaultgroup.com/forum/showthread.php?t=6290

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Dirt Rally ports

Sometimes there is a conflict in what ports are needed for SimTools plugins and what are required for other game related programs, such as DashMeter Pro.

As @frenchfly explains here Dirt Rally now supports more than one udp entry in hardware settings so you no longer need the proxy server, for example:

<motion enabled="true" extradata="1" delay="1" port="10001" ip="127.0.0.1"/> <motion enabled="true" extradata="1" delay="1" port="4123" ip="127.0.0.1"/>

T500rs wheel setting for Assetto Corsa & PCars

No Limits 2 V2.2 and higher - How to activate telemetry

To use the motion plugin with No Limits 2V2.2 and higher you first need to activate telemetry, as @value1 explains here: http://www.xsimulator.net/community...ter-simulation-plugin.4777/page-11#post-85890

In order to activate the telemetry in the simulation, you must start NLS with the option --telemetry. Note: There must be two "-" in front of the "telemetry"!
Non-Steam version:
Create a shortcut to nolimits2app.exe – right click on Properties and add to the the Target --telemetry Note: There must be two "-" in front of the "telemetry"!
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Steam version:
In your steam client library right-click on the NoLimits 2 Roller Coaster Simulation, select Properties and click on Start Options and add --telemetry
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Gran Turismo 4 emulator

Here @Jun outlines how to obtain and set up the emulator for @Boomslangnz's creative Gran Turismo 4 motion plugin: http://www.xsimulator.net/community/threads/how-do-i-set-up-gran-turismo-4-emulator.7445/#post-88325

Download all 3 Bios:

BIOS


EUR v2.0
http://mundo-emulacion.jimdo.com/app/download/1311970916/EUR 2.0.rar?t=1230486944

USA v1.6
http://mundo-emulacion.jimdo.com/app/download/1311987916/USA 1.6.rar?t=1230487979

JAP v1.0
http://mundo-emulacion.jimdo.com/app/download/1311999616/JAP 1.0.rar?t=1230487441
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Decompress and copy all 3 "scph*****.bin" files into your "PCSX2/bios" folder located in your "Documents" folder.
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PLUGIN

USBqemu wheel mod - Version:1-6-2014
http://pcsx2.net/download/finish/9-plugins/122-usbqemu-wheel-mod.html

Decompress and copy inside "PCSX2 1.2.1/plugin" folder wherever you installed.
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Then run PCSX2 and choose USA bios.
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Configure your keys, graphics, plugins, etc and load the game (ISO).
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ProjectCars

To utilise the Project Cars motion plugin you first have to turn on the 'Shared Memory' option inside the game, to access the option in the menu follow these steps as outlined by @value1:

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Show off your game action video

Tweaking Daytona USA

FSX/Prepar3D .NET error

If you get a .NET unhandled exception error when trying to run FSX or Prepar 3D then -

Go to your FSX or Prepar3D installation directory…\Lockheed Martin\Prepar3D v2\redist\Interface\FSX-RTM\retail\lib\ and run SimConnect.msi.

Go to …\Lockheed Martin\Prepar3D v2\redist\Interface\FSX-SP1\retail\lib\ and run SimConnect.msi.

Go to …\Lockheed Martin\Prepar3D v2\redist\Interface\FSX-SP2-XPACK\retail\lib\ and run SimConnect.msi.

Credit @value1: http://www.xsimulator.net/community/threads/p3d-simtool-crash.5983/page-2#post-67837

Prepar3D - Guide to realistic motion settings

Flight simulation brings into play the physics based limits of motion simulators. But part of the science and fun of motion simulation is exploiting the weaknesses of human perception to work around the physics, as a way to create the sense of 'being there'.

Getting the most out of a flight simulator with motion is tricky, but @Archie has put together a guide to show what is possible with Prepar3D, including how to get around some of the physics based limitation of motion simulators: http://www.xsimulator.net/community/threads/getting-the-most-out-of-p3d-and-your-sim.6889/

Codemasters - Use Simdash and Simtools simultaneously

There are a number of approaches to make all Codemaster games work with multiple programs -

@yobuddy recommends doing this: https://www.xsimulator.net/communit...imhub-dashboard-no-working.11017/#post-169164

You need to edit the "Documents\My Games\DiRT Rally\hardware_settings_config.xml" file.
Patch the game with SimTools and then open the file and find this line.
"<udp enabled="true" extradata="3" ip="127.0.0.1" port="4123" delay="1" />"

what you want to do is copy it and add to more like this.
<udp1 enabled="true" extradata="3" ip="12.0.0.1" port="20777" delay="10" />
<udp2 enabled="true" extradata="3" ip="127.0.0.1" port="20778" delay="10" />
You may have to patch with the other apps to figure out the extradata=? value and the needed delay=? value first.

@puresound recommends doing the following: http://www.xsimulator.net/community/threads/codemasters-dirt-rally-plugin.6823/page-11#post-93765

Example :GRID2
Copy the grid executable (grid2_avx.exe ) to your desktop
Then rename by (drt.exe)=DiRT Rally.
Return back the file to the folder and execute it
All of CodemastersProxyServer_v2.4.2a + simdash + simtools will see the game as DiRT Rally
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Here @prodigy explains how to use the Codemasters proxy so you can use Simdash and Simtools simultaneously: http://www.xsimulator.net/community/threads/codemasters-dirt-rally-plugin.6823/page-3#post-78221

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Another approach outlined by @Martyn is to change the port to concurrently run the likes of SimCommander and SimHub with SimTools: https://www.xsimulator.net/community/threads/no-move-with-dirt-rally.10704/#post-139939

Edit file hardware_settings_config.xml in \documents|My Games\Dirt Rally\hardwaresettings.
Find and edit part which begins with
<motion_platform>
and end
</motion_platform> and edit it like this:

<motion_platform>
<dbox enabled="true" />
<udp enabled="true" extradata="3" ip="127.0.0.1" port="20777" delay="1" />
<udp enabled="true" extradata="3" ip="127.0.0.1" port="4123" delay="1" />
<fanatec enabled="false" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
</motion_platform>

This way you should have simtools AND Sim Hub working.For rest of your stuff you have to find out which ports the software is using and add another row like
<udp enabled="true" extradata="3" ip="127.0.0.1" port="PORT NUMBER FOR SIM COMMANDER" delay="1" />
for each software.