SIMPHYNITY Game Plugin
Example game plugin DLL for SIMPHYNITY
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This document outlines the structures and functions which make up the SIMPHYNITY game plugin example DLL. The supplied Microsoft Visual Studio 2008 workspace is preconfigured to build the example.
The provided template demonstrates the use of all functions required to configure / use the DLL. The structures and functions required are all outlined in the dllmain.h documentation (in the 'Files' section), and allow you to specify the default game settings, simphynity remote configuration and game telemetry data each frame, as well as respond to SIMPHYNITY loaded / unloaded and game detected / lost events.
Once compiled, the target DLL should be renamed to that of the game title. This is the title string that will appear in SIMPHYNITY to identify the game (remember to leave the .dll extension in place). The DLL must be placed in the 'gameplugins' subdirectory of the main SIMPHYNITY installation directory, and should not exceed 16 characters.