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Cheap and easy Traction Loss Frame

Discussion in 'DIY Motion Simulator Projects' started by pitstopp, Sep 21, 2013.

  1. pitstopp

    pitstopp Active Member

    Joined:
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    My Motion Simulator:
    3DOF, SCN5, SimforceGT
    Here i present my latest extension

    I sattle for a 5 Point mounting Frame .
    Why?
    You prevent torsion, its cheap cause the frame could be lighter and easy to build.

    IMG_6834.jpg

    I bought some Bearings ( whats the correct tech. expression?) New OldStock on Ebay - 5 for 10€
    I had some daubt about the Quality, but no Problem at all.
    I inserted some Tube to give the bearings a correct fit. The Tube is fixed with two welding points.


    IMG_6839.jpg
    Here is shown the Front Frame and the Rear Frame.
    In Front and Back 2 Point Mounting and one in the middle , right under the seat.

    IMG_6914.jpg

    Here you can see the Bearing with Bracket for the upper Frame.
    Very small, cause ther are only small forces to assume . Another 10€

    IMG_7440.jpg
    Here in Detail


    IMG_7441.jpg

    Underneath the Top Frame I installed some Stainless Steel Plates.
    First I tried Plastic but they were worn out immediately.

    IMG_7429.jpg

    Here is the Acctuator Mounting
    Left side


    IMG_7431.jpg

    Right side.

    First test

    mhhh not bad but the upper frame lifts a little bit in hard bends.

    IMG_7425.jpg

    Here is the solution for not hopping around

    IMG_7438.jpg

    Works fine !

    ca. 10 Hrs worktime
    bearings 20€
    Scn5 100mm used on Ebay 180€
    Tubes were found in my Garage:)

    Thanks for your interest

    Cheers
    Kai
    • Like Like x 5
    • Informative Informative x 1
  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Beautiful and cheap ! thanks for sharing this !
  3. Historiker

    Historiker Dramamine Adict Gold Contributor

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  4. bsft

    bsft

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    Thanks for adding that, eventual thing to add to seat mover, a yaw frame.
    everything except SCN actuator is cheap here in Australia. I will use a dc motor I thinks
  5. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Does that front bearing still hold up after use?
  6. pitstopp

    pitstopp Active Member

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    My Motion Simulator:
    3DOF, SCN5, SimforceGT
    Hi
    yes they still work great.
    No Problems so far
  7. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Good to know, thanks. thats my next step/.
  8. Gelatin

    Gelatin Active Member

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    My Motion Simulator:
    3DOF, SCN5
    This is what I'm looking for exactly, thx for sharing.
    Just started planning :)
  9. Gelatin

    Gelatin Active Member

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    My Motion Simulator:
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    I built one of this, but you have to know that it is works well, bearings are strong enough, but it's so noisy...
    I suggest rubber wheels everywhere instead of bearings :)
  10. hooshang

    hooshang Active Member

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    My Motion Simulator:
    2DOF, DC motor, AC motor, Arduino, 6DOF
    and the value we have to use for this actuator? is it yaw?
  11. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Hi Hooshang, Value1 recently updated many of the plugins to include an additional DoF for traction loss. Check the thread for your favorite plugin to see what changed.
  12. hooshang

    hooshang Active Member

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    My Motion Simulator:
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    thank you Historiker for your useful reply and thx also Value1 for adding DOF for traction loss
    but I just want to know which value or set of values are involve with Traction loss and
    another question that doesn't have anything to do with Traction loss:p but important

    why we don't have special value for RPM and speed in simtools as we had in X-sim for most of the games?
    regards
    Hooshang
  13. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Hooshang, we have a dashboard app that takes care of RPM and Speed but there are also several plugins that have Extra 1, Extra 2, and Extra 3 where you can find the RPM and speed as well as Traction Loss (which answers your original question).

    David
  14. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    All dash data was intended only to be used in GameDash.
    Why have two different Programs then mix them up, doesn't make sense to me. lol Its an Xsim way, lol.
  15. hooshang

    hooshang Active Member

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    My Motion Simulator:
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    thank you David and Rob for introducing Game Dash, I just didn't know about ito_O...intresting
    anyway now I should work and study how to work with...
    well after around 2 years of working with X-sim it takes time for shifting to the new one:thumbs
    regards
    Hooshang