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Building a Rig for VR ?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by SeatTime, Jan 7, 2016.

  1. Jamburglar

    Jamburglar Member Gold Contributor

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    Thanks! I've been lurking know here for a week and you guys keep point me in the right direction. Thanks a lot.
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  2. aztecsurf

    aztecsurf New Member

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    Hello, I am also interested in building a (VR) rig for the upcoming headsets coming out. Either Oculus or HTC Vive. I build game levels right now using the Unreal Engine 4 game editor. I would like to be able to have a motorized seat move forward or backwards when the game input does the same. It does not have to be a long travel. Just a slight tilt back and forward would be enough to simulate the stopping, moving experience in a VR level. What setup would be ideal for me for just two movements say at a given speed? Since I am making the level myself I will try to integrate the motion controls into the hardware that I buy. I also work in the car design industry so I may be able to get a hold of a full size car seat with the metal bracket affixed. This could easily be welded to the hardware that pivots below. Any recommendations would be great. Thanks again!
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    My Motion Simulator:
    3DOF, DC motor, JRK
    You could do a simple surge/pitch 1 DOF rocking platform @aztecsurf, but to be honest in the longer term a 2DOF offers so much more.

    A 1DOF just needs a pivot at the balance point, one motor, psu and control board, plus enough leverage for the intended load. There is plenty in the FAQs covering all those aspects: http://www.xsimulator.net/community/faq/

    While only 1DOF it could be used to do a reasonable job of simulating surge, pitch and heave.
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    Last edited: Feb 6, 2016