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diy brake lock up vibrator

Discussion in 'Electronic and hardware generally' started by brooksy, May 25, 2015.

  1. brooksy

    brooksy New Member

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    hi guys hope im posting in the right spot

    im wondering if anyone could help point me in the right direction
    fergotech net/diy-g27-brake-vibration

    i have the above setup working fine in iracing, but now wish to use it in pcars and AC.
    is there any known apps/setups that will do the job across all 3 games
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  2. Alexey

    Alexey Well-Known Member

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  3. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    @brooksy : can you please share a picture of your pedal setup?

    about vibration, I've tried unbalanced motor... but it's way to slow to produce vibration (lack of precision).
    The first spins of motor are not quick enough to induce vibration
    I would advice you to use a solenoïd! extremely quick and sharp vibration



    I wrote a rFactor plugin but nothing for Pcars or AC.
    This plugin computes actual rotation of tyres through two methods ;)
    Other solutions, like Fanatec are only working with a braking threshold (not tyres rotation) which is not relevant!

    more details here in the first post
    https://translate.google.fr/transla.../index.php?showtopic=45927&edit-text=&act=url

    in french http://www.racingfr.com/forum/index.php?showtopic=45927
    • Informative Informative x 1
  4. brooksy

    brooksy New Member

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    not much to show at the moment as I have only bench tested, didn't see much point fitting it to the pedal just for iracing.

    I do see your point about the speed of the rotations and now afraid you may be right
    buy the time you feel it vibrate the wheels have been locked to long to be of any use.

    I do like the solenoid idea it, sure gets moving and fast
    so I may just put the arduino board to bettet use and start planning a 2dof rig :grin
  5. Alexey

    Alexey Well-Known Member

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    I agree that the problem with the motors can be a slow start to vibration but don't discount them just yet. The reson they have such a delay time is because the motors are not powerful enough to spin the load put on them. I've tried this out today by cutting all but 2 blades off of a small yet powerful cooling fan. The vibration was instantaneous. then I loaded it up with some metal and the fan significantly slowed down. I'll see if I can find a small DC motor that can handle a load required for pedal vibration. At the moment a solenoid is out of the question for me just because of the noise it generates.
  6. brooksy

    brooksy New Member

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    maybe drive fet and use a higher current motor
    im not sure how that would go

    but still limited to Iracing is my biggest problem
  7. Quertreiber

    Quertreiber New Member

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    I've used the and sketch/app from the AC website for a while.
    In the cfg it has
    [BRAKE-VIBE]
    enable = 1
    tolerance = 67
    sensitivity = 7

    The lower the tolerance the sooner the motor starts to rotate. In my case 67 was a bit before teh tires locked up. But i didn't really like it because it only recognized both wheels locking up. No reaction if only the inner wheel locked up.
    But it was better than nothing.

    That means it depends to a big part on the sketch, app, or whatever if a "slow" starting motor is enough for you.
  8. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    the ABS itself is noisy, isn't it? :D
  9. brooksy

    brooksy New Member

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    How nice would life be if all developers stuck to some kind of standard with there data output.
    Like car manufacturers do with the OBD ports
  10. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    I agree with you!

    but in this case, they won't share this data: outputing wheels rotation speed in telemetry data would allow to cheat with a fully working ABS system :D
  11. Alexey

    Alexey Well-Known Member

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    I found that a 5v metal gear servo motor (ripped apart and scavenged the motor itself, model HK15288A) works a treat! I used a FET as a switch and pulsed an output once a second and the vibrations for the motor was instantaneous.
    The motor ends up drawing 0.5A.

    So, how would one encorporate this to games such as Project cars and Assetto corsa?
    I suppose I could learn how to code but if anyone does know, do these games output anything that could be used as a lockup trigger?