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Prepar3D Washout way too slow

Discussion in 'Prepar3D' started by noorbeast, Jan 7, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I have been trying to setup a reasonable simulation of roll in Prepar3D. The problem is that even at 100% washout is way too slow to return at any sort of reasonable rate. Even at 100% washout it takes about 30 seconds or more to return to level once the roll is complete. The roll rate on the Raptor jet is about a second.

    Can anyone please advise regarding their experiences and any possible workarounds.
    Last edited: Jan 7, 2015
  2. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    I've never been able to get washout to work as I would expect, so I never use it. Just thought is was me:D.
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
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    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Hmmm, washout is critical for flight sims that involve aerobatics.

    For me washout works, just far too slow a rate to be of any use. Is that the same for you @SeatTime?

    Any ideas @value1?
    Last edited: Jan 7, 2015