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Correct setting of sim tools for DCS

Discussion in 'Digital Combat Simulators (DCS)' started by berty, Dec 17, 2014.

  1. berty

    berty Member

    Joined:
    Sep 10, 2014
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    My Motion Simulator:
    Arduino
    Hi everyone,
    I need advice on how to set sim tools (axis assignments, limiting axis,,,) for DCS to make it go right. because when I turn on the mission but does any free flight, so I rotate the entire platform and makes it even occasionally while playing, as you can see in the video.
    I use Thanos AMC 1280USB

    • Like Like x 1
  2. Macka

    Macka Member

    Joined:
    Jun 23, 2010
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    47
    Occupation:
    Aerial Photographer
    Location:
    Brisbane, Australia
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    - 46Coins
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    +31 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    I know this question is a couple of months old but for yourself and anyone else that may encounter it I will attempt to answer. From what I think you are saying is that the actuators rotate to full extent when trying to fly for no apparent reason. This may be because the Yaw axis is enabled and responds to Aircraft heading, which is essentially what yawing is doing. It would work fine if you had a motion sim capable of rotating a full 360 degrees as the aircraft yaws or changes heading. When the sim initiates I think the actuators are trying to orientate to the default heading....from there any yaw movement will be correct. If you don't have a full rotation sim the above is what will happen. To test if this is the case taxi/turn your aircraft around in a circle or jump in a heli and rotate in the hover. It should set to the default and as you turn it will slowly right itself and then continue to the opposite side as you continue your turn. Easy fix......disable yaw in your axis settings. I hope from my understanding this is what is happening....or am I being incoherent?

    My Axis settings are set up for my 2DOF are as follows
    Roll 75, Pitch 75 , Surge 50, Sway 50, Heave 50, and no Yaw.
    Eash sim will be different, ie 3DOF, 4DOF, different types of actuators etc.,so you will have to adjust for your set up. And don't forget to do a calibration flight and save to get the most out of the settings. In the earlier plugins some of the Axis were swapped but I believe that has been rectified in the latest plugins (I am still using old ones).
    • Like Like x 1
    Last edited: Feb 16, 2015
  3. terry wells

    terry wells Active Member

    Joined:
    Jan 19, 2014
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    250
    Occupation:
    retired military
    Location:
    minnesota USA
    Balance:
    734Coins
    Ratings:
    +59 / 1 / -0
    My Motion Simulator:
    3DOF, Arduino
    @Macka From your previous threads I see you to are using Helios and DCS with motion. I can't seem to get this to work for me. I have tried your Export.lua but I keep getting the same problem. Value 1 and BlazinH have been trying to help me but we were unable to make this work. If I get helios to work, motion will not and if I get motion to work, helios will not. Could you possibly help me with this being as we are both using the same configuration.

    Thank You
    Terry Wells