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News Assetto Corsa official Oculus support confirmed

Discussion in 'News' started by noorbeast, Oct 1, 2014.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Assetto Corsa has given Oculus support the formal green light.

    The real buzz is speculation that it may be released with this Fridays patch...one can only hope! At least DK2 support is on the way and I can't wait. AC is at the top of my racing sim list: http://simulatortrends.com/assetto-...-but-speculation-continues-over-release-date/
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  2. bsft

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    thats nice, I wish they would fix the multi device setup,like wheel and pedals and separate button box. Then I might go back to playing it.
  3. fusednova

    fusednova Member SimAxe Beta Tester Gold Contributor

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    Appreciate the heads up. I've been holding off buying it until DK2 support comes out and stopped checking.

    Still waiting on Lunar Flight to get patched up as well. It was my first Rift love:)
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Lunar Flight is very cool and one of the better first gen DK1 experiences. If I recall it was one of the first to seriously implement in game HUD info linked up to when you looked at a particular instrument panel.
  5. SilentChill

    SilentChill Problem Maker

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    Awesome news can't wait to try it.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The AC developers only got their DK2 on the 3rd September, way after many consumers, so I am guessing it is going to take some time, contrary to the current speculation.
  7. Goatboy

    Goatboy Member

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    I wonder if the DK2's lack of visual quality of objects rendered at a distance is going to be as noticeable on AC as it is on LFS.
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Distance rendering will remain an issue until Oculus screens improve, along with the graphic development pipeline. That said quality is also a factor of sharpness, not just resolution. I am currently playing with sweetfx and other tweaks to ensure the best refinement possible I can squeeze with the current rift hardware.
    • Like Like x 1
  9. scalhoun

    scalhoun Active Member

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    @noorbeast have you used any of the software like Tridef, VorpX, or Vireio? Just got my DK2 yesterday so I've been playing LFS. I noticed some people playing iracing/assetto with the add-on software so I wasn't sure if it was even worth messing with.
  10. fusednova

    fusednova Member SimAxe Beta Tester Gold Contributor

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    As much as I love the Rift and the full immersion, the crochet effect is starting to bother me more and more in LFS. Now that I can actually drive cars at a decent speed, I often don't brake in time to make a turn correctly.

    This will be a hard issue to overcome without a hardware upgrade to the screen. Night driving may be easier.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Yes @scalhoun, I used Tridef a lot with the DK1 and will likely do so with VorpX on the DK2. The main reason for Tridef was the amount of control it gave over the VR rendering, which was much needed as official first gen VR implementations were often pretty poor.

    To give you an idea of why and what can be achieved take War Thunder as an example. War Thunder has historically had good native head tracking, though recently released positional tracking still needs work. But from the onset WT has had problems with scale and genuine 3D rendering. My DK1 Tridef setup for War thunder is nearly as good as the standard DK2 DCS implementation in terms of tracking, scale and resolution (it is better resolution than current WT DK2 implementation), other than a slight amount of 'fish eye' distortion and lack of positional tracking. I could have had the latter but was not interested in lashing out for the first gen Hydra Razor.

    At the moment though I am working on graphic refinements with titles that already have good VR implementation, such as DCS and Prepar3d. I will do the same when the Assetto Corsa DK2 support is released, as it is my favorite race title.

    I spend huge amounts of time exploring the boundaries of what can be achieved with the Rift. However, unless you are really into that sort of stuff I would advise you not to bother with 3rd party VR setups to get games running. Quality VR implementations are now emerging and I would advise sticking with and enjoying those for the time being, perhaps with some additional graphics tweaks like I am playing with. For most people it is better to spend your time playing a quality VR experience than trying to create one.
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I have mentioned before that flight VR is the better experience at the moment as mid range resolution really needs to improve for racing VR. That is because so many things are moving relative to each other in mid range for a racing sim, the car, other cars, signs, trees, grandstands, crowds and the like. To keep a line you need good mid range resolution that transitions to good short resolution at the apex. Flight sims don't have that problem, short range is the cockpit and guns distance and longer range is mainly sky and landscape with perhaps a moving dot of another aircraft.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  14. scalhoun

    scalhoun Active Member

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    Thanks for the update noorbeast.
  15. Thread

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    Do the Assetto Corsa plugin usually work after a major update?
  16. SilentChill

    SilentChill Problem Maker

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    ITS BEEN RELEASED !!!!!! WOOOHOO !!


    Wow 3GB update :)
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  17. SilentChill

    SilentChill Problem Maker

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    Good god its bloody terrible lol worst implementation of rift support they could do pfffff I'll stick to GRID for now and wait for pCARS to be released
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    What a let down @SilentChill...mine is still updating on my snail like connection :(
  19. bsft

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    Good thing I havent bothered with Rift glasses then. I will stick to my boring 32" tv for the time being.
  20. SilentChill

    SilentChill Problem Maker

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    Nothing wrong with the rift just AC has used it badly. GRID is amazing fun and very immersive
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