1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

My 2Dof Wiper Sim

Discussion in 'DIY Motion Simulator Projects' started by mracs, Aug 30, 2014.

  1. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hello, i'm new here
    I like to show my homemade racing sim
    it's use arduino UNO and 12v car wiper motor.
    i would like to test it with simtools. i read @RacingMat tutorial and will use it

    thanks in advance

    here's the picture
    20140830_085523.jpg
    20140830_085204.jpg
    20140830_085106.jpg
    20140830_085338.jpg

    I don't know if i make it right
    sorry for my bad English.:grin
    • Like Like x 4
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Your English is fine @mracs and thanks so much for the pictures...it looks like you have done a great job :thumbs

    I am sure we will all look forward to a video once you have Simtools up and running. There are some really clever and helpful people on this forum so please do post any questions you may have.
  3. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    thanks @noorbeast :)
    I will share my video when its already running
  4. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,234
    Location:
    Marseille - FRANCE
    Balance:
    20,895Coins
    Ratings:
    +2,084 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Very well done mracs! it's really a beautiful simulator!! :thumbs

    I'm glad to know that my tutorial was hepful ;)
    • Friendly Friendly x 1
  5. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    thanks mat
    yeah your tutorial was very helpful
    i also use your code for my arduino:thumbs
    • Like Like x 1
  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,400Coins
    Ratings:
    +1,683 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    So any issues or you are up and running ?
  7. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    @eaorobbie thanks for your concern.
    I've tested it with lfs, my motor running with no issues
    but I'm still learning to setup the axis
    • Winner Winner x 2
  8. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    here's my video
    test assetto corsa with simtools:)


    what you guys think?
    • Like Like x 1
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Great to see your rig up and running @mracs :thumbs
    • Like Like x 1
  10. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,234
    Location:
    Marseille - FRANCE
    Balance:
    20,895Coins
    Ratings:
    +2,084 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hi!

    The amplitude of movement are a bit too small IMO.
    What is your lever length?
    Maybe you can use the tuning center or Game Engine to calibrate greater movements?

    It's up to your feeling and needs ;)
  11. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    motion looks good, maybe some refinement, but that is learn in time and also personal preference.
    However, I can see a lot of twist in that frame. A draglink setup to help stop the twist would improve the motion feeling.
    Also, maybe try @RufusDufus or @prilad codes as well. They are more complicated, but you may get a better result again,
  12. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    hi @RacingMat do you mean this length?
    20140905_080144.jpg
    I lowered settings. i use 60% in game manager.

    thanks @bsft, you're right, It feel much twisted. I will arrange to put the draglink
    i will try that code, to see the difference:thumbs
  13. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
    Feb 22, 2013
    Messages:
    2,234
    Location:
    Marseille - FRANCE
    Balance:
    20,895Coins
    Ratings:
    +2,084 / 21 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    yes! 65mm and 60%
    interesting information !

    Have pleasure driving your sim, you deserve it!!
    • Like Like x 1
  14. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    I had a thought, you could attach a wiper to the drag link and give yourself a bit of "drift" in the frame.
  15. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    hi bsft , i don't get it :grin do you have a example to do that?
    thanks
    • Dumb Dumb x 1
  16. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    draglink.jpg

    a drag link is a rod with ball joints (rod ends) on it to help stop twist. I though maybe put a drag link on on corner at the back and attach it to a motor, and run "yaw" force through it.
  17. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    thanks a lot for the explanation bsft. :thumbs
    I will try to apply it with my simulator.
    but does it matter if I put it in the front of the simulator? I have an empty spot there
  18. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    front or back, it was just a suggestion thats all, could be interesting to add it seeing you already have frame twist, why not add a drift bit to it.
  19. mracs

    mracs ...

    Joined:
    Aug 23, 2014
    Messages:
    11
    Location:
    Indonesia
    Balance:
    1,766Coins
    Ratings:
    +9 / 0 / -1
    My Motion Simulator:
    2DOF, DC motor, Arduino
    okay man. I will work on it :)
    thanks for your help
  20. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,400Coins
    Ratings:
    +1,683 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Should try to run the Game Manager at 100%.
    Axis Assignments % when totalled per Axis should not exceed 100% too.

    Then once in the game use the Game Engine - Tuning centre and modify the Min Max values, all simulators are different in build so this needs to tuned in for your simulator and to the amount of movement you want too.
    If movement for example of Roll in 6,6 for Min Max and the sim seems to roll around heaps then you increase the values and it will not reach the extremes of the Axis setting as quick.
    When tuning I turn off all forces except the one Im testing in game so not to confuse any other movement with the one Im testing.

    Im sure with proper tuning and fixing the twist with a link setup it will be fine on the code its running.
    Overall love seeing another dream coming true, Top Work.
    • Like Like x 1