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The evolution of race car motion simulation

Discussion in 'Commercial Simulators and Peripherie' started by SeatTime, May 29, 2016.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
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    Retired
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    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    May be of interest to @Pit and others with a similar simulator - video looks reasonably resent. Seems like they may be trying to reduce the size and cost requirements of those big sims. Nice sim, although I still like my hexapod :).

    • Like Like x 2
    • Informative Informative x 1
  2. speedy

    speedy Well-Known Member

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    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    • Like Like x 1
  3. speedy

    speedy Well-Known Member

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    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Don't worry ... Hexapode is still the most competitive design so far ...
  4. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    It's pleasant to see that "my" design is adapted to the industry. I never knew that such a simulator exists, thank you @SeatTime for information.
    • Like Like x 2
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

    Joined:
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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    Very interesting: while the surge and sway acceleration speed is the same between mine and the Ansible Motion simulator, the Ansible Motion rig also uses yaw for a better "response" of the forces. The rotation axis is under the seat of the driver and makes sense. Earlier I reported that Traction Loss is contra productive in combination with the surge and sway tables because it eliminates the forces of the tables, obviously this does not happen with the Ansible Motion rig. Due to this perception one day (in future) I will remove TL and add yaw.
    • Like Like x 1
    • Agree Agree x 1