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(Resolved - user error) Yaw issue with DCS plugin and G-Seat

Discussion in 'Digital Combat Simulators (DCS)' started by RiftFlyer, May 7, 2016.

  1. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    I need to test it further before I send it to @value1. It will be up to him to decide to make it available as it is his plugin with only a little added code from me.
  2. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    @Adrianstealth Have you tried adding filters on your roll axis (smoothing or washout)?
  3. RacingMat

    RacingMat Well-Known Member Gold Contributor

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  4. Historiker

    Historiker Dramamine Adict Gold Contributor

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  5. Adrianstealth

    Adrianstealth Active Member

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    Riftflyer

    Yes tried both but onto like results nothing stop the erratic flip back at 180 degrees except a dull dead zone or
    Effects become unclean/jumbled

    So not using roll until its suitable for rocker seat style setups
  6. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    I think I've managed to resolve the roll 'issue' with the reset after 180 degrees.

    I've found the turn needle variable for several aircraft and it may work as a good substitute for roll. It outputs a force based on rate of rotation and it seems to be continuous throughout a full 360 degree roll maneuver. I'm still working on a function to return it for some of the more complex aircraft. Unfortunately some of the modern glass cockpit jets don't use this old analogue instrument but I'm hopeful I can find an equivalent in their code.

    If successful both turn and slip forces for extra1 and extra2 respectively may provide improved motion for both G-seats and Seat movers and possibly will allow for yaw and roll to be avoided altogether thereby avoiding the issue with them resetting.
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  7. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    After some testing it has been found the turn needle is not usable. It oscillates too much on return to centre and is too sensitive.

    I have adapted the export.lua to return a new extra value which is the rate of change of the bank angle over time. This will output a force based on roll rate and not roll angle. I hope this will be useful for people who don't like the way roll switches sides at 180 degrees.

    Currently testing and I will release this new plugin if testing is successful.