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Simple Dash on Arduino+LCD with GameDash

Discussion in 'DIY peripherals' started by TOPMO3, Jun 22, 2015.

  1. TerminalKaos

    TerminalKaos New Member

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    Hi @TOPMO3

    Tha ks for updating the pics. Was trying to qork out the wiring if the buttons. But this simplifies everything. Thanks again
  2. TerminalKaos

    TerminalKaos New Member

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    Hi @TOPMO3

    I have downloaded and installed the Plugin (iRacing_Plugin 1.0.5.2). when I load game dash and select the plugin from the menu nothing changes (dash Headings). I have attached screenshot below. I have tried uninstalling, patching, restarting PC. Just can't seem to get this to work. Have you got any ideas?


    upload_2016-5-14_8-18-24.png
  3. TOPMO3

    TOPMO3 Active Member

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    Hi @TerminalKaos !

    Do you get "Game Running" in Game Manager when you start iRacing session?

    Untitled.png


    If yes can you please check that you enabled Dash Output in Dash setting?

    Untitled1.png
  4. TerminalKaos

    TerminalKaos New Member

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    Hi @TOPMO3
    Yes I do get game running as well as enabled the dash. I used the default 127.0.0.3 (I think) IP address beneth enable dash, as well as my PC IP address and still nothing.

    All the dash code has been written into game dash also as per your screenshot.
  5. insanegr

    insanegr !N$@n€

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    @TerminalKaos if you are using one pc for simtools (game engine, game manager and GameDash ) IP should be 127.0.0.1
    and then you have to configure game dash as described in first post. the only thing that probably be different is the COM port. you have to find which port your arduino is connected to.
    • Agree Agree x 1
  6. Gabriel Vuelma Romanzini

    Gabriel Vuelma Romanzini Member

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    Dear, managed to install all and upload the code.

    I'm just using neostrip and i cant manage to get it work!

    GameDASH read the data, but neopixel wont work....
    My interface output : R<Dash2>G<Dash3>S<Dash1>F<Dash6>
    TX Led turn on when i enter game, all ok.
    If i reset the arduino when the car is in idle some leds turn on....

    Wiring is:
    GND to neopix GND...
    Pin 10 direct toneopixDIN
    and 5V to neopix 5V
  7. mariana fino

    mariana fino

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    Hi all,can i connect 2 arduinos to simtools at same time 1 for 2 dof and another one to dashboard ?
  8. insanegr

    insanegr !N$@n€

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    yes you can connect a 2nd arduino but you have to configure it in game dash app not in game engine as you have done for your 2 dof rig
  9. mariana fino

    mariana fino

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    Thanks ,time to start a upgrade to my playseat!!!!
  10. TOPMO3

    TOPMO3 Active Member

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    Hi @TerminalKaos ,
    I agreed with @insanegr , you should try 127.0.0.1 address.

    Hi @Gabriel Vuelma Romanzini ,
    hard to say without any diagnostics. At first look, it seems you have a trouble with communication between GameDash and Ard. If you need to reset your arduino, please restart GameDash also. And please double check your GameDash settings - ComPort and BitsPerSec.
    Also for neostrip lights only you need only RPM data - ie R<DashXX>. or if you are using iRacing, then its better to use X<DashXX>.
    And do you check neostrip itself? by flashing some sample code, just to check neostrip itself is working
    • Like Like x 1
  11. mys3lf

    mys3lf New Member

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    @TOPMO3 this only works in iRacing? anyone have tryied other games like: Assetto Corsa or Project cars?

    BTW Great joob... :cheers
  12. TOPMO3

    TOPMO3 Active Member

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    Hi @mys3lf ,

    Currently the sketch support these inputs:

    // S - speed, km/h
    // G - gear
    // R - RPM
    // F - Fuel, % * 10
    // O - Oil, C * 10
    // W - Water, C * 10
    // U - Fuel, L * 10
    // L - Lap
    // X - Telemetry driven RPM LED blink, % of shift point (iRacing ShiftIndicatorPct)
    // E - iRacing Engine Warnings

    Only last two are iRacing only, other are universal. You need to check though what parameters can output a plugin for your game.

    For example AC plugin support
    "DashApp Data:
    Speed [km/h], RPM, gear, shift light, fuel [lt], fuel [%], car model and track name."
    so in AC you can use Speed [km/h], RPM, gear, fuel [lt], fuel [%] and can construct something like S<DashX>R<DashX>G<DashX>U<DashX>F<DashX>
    Replace X DashX with corresponding dash

    PCars unfortunately doesn't support Dash telemetry yet
    "DashApp Data:
    Additional values for instruments are feasible, yet not implemented."
    • Informative Informative x 2
  13. Donavan

    Donavan New Member

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    Great Job!
  14. Rastus

    Rastus Active Member

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    @Donavan a 2 word reply this time, but at least it's a current thread congratulations!!
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  15. mys3lf

    mys3lf New Member

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    My Motion Simulator:
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    My Modded lcd+ 2 TM1638 working on Project Cars (PS4 Version)
    I have 3 arduino boards running
    One TM1638 plugged to Arduino Mega
    Other TM1638 plugged to Arduino leonardo
    and Lcd to arduino UNO Rev3
    How that works?!?!?!?!?
    Simple :) . I have 2 virtual machines in the some pc running each one are running the software Gameengine, Gamemanager and Gamedash thats the only way to make the 3 Gamemanager connect to PS4 port 5606
    Thanks to @TOPMO3 for the project
    soon i will post some video

    Attached Files:

    • Like Like x 3
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  16. it_pixy

    it_pixy New Member

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    May I ask how a speed from m/s to km/h as the output
    Because the value of GameDash is m/s
  17. vthinsel

    vthinsel Well-Known Member

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    My Motion Simulator:
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    Basic math. 1 hour = 3600 sec.
    1m/s=3600m/h=3.6km/h
    Simpler: there is a button on tm1638 to handle that
    • Informative Informative x 1
  18. it_pixy

    it_pixy New Member

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    If this conversion unit, the value will be out of precision
    Will there be other way?
  19. mys3lf

    mys3lf New Member

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  20. TOPMO3

    TOPMO3 Active Member

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    Hi @it_pizy,
    Sorry, maybe I don't understand your problem. If your game output speed in m/s but you want km/h, then you just need to multiply the value to 3.6 , as @vthinsel already stated.
    For example If you have 11m/s, then it will be 39.6 km/h
    If you use integer variable to hold values in a sketch, then you'll get 39km/h
    but if you use for example long variable then you'll get honest 39.6 km/h

    Keep in mind however that operations with floating points is hard for Arduino chip and they are slow because of this.
    Do you really need this .1-.9 km/h? Its really hard to notice this difference in a race.
    • Like Like x 1