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This is how I would like my Sim move

Discussion in 'Off Topic - All other stuff here' started by mariano68, Apr 30, 2016.

  1. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    577
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,338Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    Nothing too fancy, but I really like the response and the kind of movements this sim has.

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It has plenty of range but in my view the motion profile is very poor, particularly with heave. There sim is not accurately reflecting the onscreen movements.
    • Agree Agree x 1
  3. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    I'm sure those actuators will have a fancy price.$$.:D.
    • Agree Agree x 4
  4. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    d-box?. I would be impressed if mine could move like that, but i think with a bit of tweaking and the help from the guys on this forum that isnt to far away.
  5. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    the more you look at it i can see you point. it moves alot but not when you expect with gear changing
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It is not that the sim would not be capable hardware wise, it is just a poor motion profile.
    • Agree Agree x 2
  7. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

    Joined:
    Oct 2, 2013
    Messages:
    3,013
    Location:
    Switzerland
    Balance:
    30,416Coins
    Ratings:
    +3,088 / 31 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    nausea guaranteed...
    • Agree Agree x 1
  8. mariano68

    mariano68 Active Member

    Joined:
    Nov 15, 2014
    Messages:
    577
    Occupation:
    builder contractor
    Location:
    Argentina
    Balance:
    3,338Coins
    Ratings:
    +395 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, 4DOF
    Poor profile, but super responsive!:) Also I like the configuration, and the d-box I d see is not that fast.
    @crammy Im looking forward for your setup, I think it will be really good!, just like this plus 2 more axes!
  9. MAYA One

    MAYA One Member

    Joined:
    Jul 7, 2015
    Messages:
    36
    Location:
    china
    Balance:
    468Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    SCN6*4??